Rough project timeline plan
Rough project timeline plan
Section titled “Rough project timeline plan”Slice 1 — Hand Scoring System (Core Loop)
Section titled “Slice 1 — Hand Scoring System (Core Loop)”Goal: Draw 5 cards, play a hand, score like poker (pair, straight, flush), show chip/multiplier UI.
| Task | Notes | Time |
|---|---|---|
| 🎴 Card data model | Simple Card class: suit, rank, maybe sprite path. | 2–3 hrs |
| ♠️ Deck / draw / discard logic | Shuffle, draw 5, return to discard. | 3–4 hrs |
| 🧠 Hand evaluator | Check for pairs, straights, flushes, full house. | 4–6 hrs |
| 💡 Score calculator + multiplier logic | Combine hand type with multiplier rules. | 2–3 hrs |
| 🧰 Basic UI (cards on table, buttons) | Click or drag cards, simple labels. | 4–6 hrs |
| ✨ Polish (feedback, sound, particles) | Optional but nice for devlogs. | 3–4 hrs |
🕒 Total: ≈ 18–26 hours → 1 week of part-time work or 2–3 days full-time. 🎥 Great first devlog: “Building poker hand recognition in Godot.”
Slice 2 — Joker System (Replayability)
Section titled “Slice 2 — Joker System (Replayability)”Goal: Add 3–5 Joker cards that modify scoring (flat +chips, conditional multipliers, etc.).
| Task | Notes | Time |
|---|---|---|
| 🧩 Joker data model | Scriptable resource or JSON for easy expansion. | 2 hrs |
| 🧠 Hook into scoring | Apply Joker effects post-score. | 3–4 hrs |
| 🃏 Example Jokers | e.g. “+20 chips for flush,” “×2 if hand has hearts.” | 3 hrs |
| 🖥️ Joker UI | Display on side panel, show active modifiers. | 3–4 hrs |
| 🔁 Testing & balance tweaks | Make sure they stack correctly. | 2–3 hrs |
🕒 Total: ≈ 13–16 hours → 3–4 days part-time. 🎥 Devlog idea: “Giving my cards crazy powers in Godot.”
Slice 3 — Blind & Shop Loop (Progression)
Section titled “Slice 3 — Blind & Shop Loop (Progression)”Goal: Simple roguelike loop — hit target score, earn currency, buy a Joker, repeat.
| Task | Notes | Time |
|---|---|---|
| 🎯 Blind system | Define target score per round. | 2–3 hrs |
| 💰 Currency & rewards | Track earned chips, spend in shop. | 2–3 hrs |
| 🏪 Shop UI | Display 3 Jokers for sale, reroll button. | 4–5 hrs |
| 🔄 Round flow controller | Start → play → evaluate → shop → next round. | 4–5 hrs |
| ✨ Polish / feedback | Basic transitions, sound, progress bar. | 3–4 hrs |
🕒 Total: ≈ 15–20 hours → 4–6 days part-time. 🎥 Devlog idea: “Turning a card demo into a roguelike loop.”
⏱Overall Estimate
Section titled “⏱Overall Estimate”| Slice | Hours | Rough Calendar |
|---|---|---|
| 1. Hand Scoring | 18–26 | Week 1 |
| 2. Jokers | 13–16 | Week 2 |
| 3. Shop Loop | 15–20 | Week 3 |
💡 3 weeks total for a polished playable prototype if you keep scope tight.
Bonus Tips for Content Creation
Section titled “Bonus Tips for Content Creation”-
Record early: show your first card logic working — people love incremental progress.
-
Focus each post/video on one design question, e.g.
- “How to detect poker hands efficiently in code.”
- “Designing modular card effects.”
- “Why roguelike loops feel addictive.”
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Use Godot’s Scene system for modularity — one scene per component (Deck, Hand, JokerPanel). Easy to demonstrate visually.